Aug 23, 2005, 04:32 PM // 16:32 | #1 |
Ascalonian Squire
Join Date: Aug 2005
Guild: Knights of the Moogley Table
Profession: Mo/E
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Beastmastery HELP PLEASE! :)
I am planning on making a character to focus on beastmastery to try and prove that the pets aren't all that bad. If anyone has a good combination suggestion I would really appreciate it.
I was thinking about Mo/R and use protection/beast...but I think that once I get into a party and tell them that I cant really heal because I'm a beast tamer they might get a little aggravated. |
Aug 23, 2005, 04:39 PM // 16:39 | #2 |
Pre-Searing Cadet
Join Date: Aug 2005
Guild: Eternal War Lords
Profession: W/R
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i have a W/R lvl 14 and a lvl 12 Pet and i like it alot, the W/R is a good combination i find
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Aug 23, 2005, 04:53 PM // 16:53 | #3 |
Academy Page
Join Date: Jul 2005
Profession: R/Me
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Go primary Ranger.....and secondary monk. If you are set on being a healer its possible while running a pet. Unfortunately the skill you want is Ferocious Strike. Elite beast skill that gives you energy when your pet strikes.
A good build that is fun to play is Ferocious Strike Heal Other Healing Breeze Distracting attack(beast disrupt attack, cant remeber exact name) Call of Protection( Can be the pet haste, just have to figure what you want more) Rez Sig( can be used for healing or antoher pet attack) Charm Animal Comfort Animal Some skills are interchangeable, and being a primary healer with this build is possible in some areas, but the real liabilty is the per dying. Which is why I recomend call of protection. You will never run dry of mana spammng ferocious strike. Just have high expertise, and beast mastery along with a good amount in healing prayers. You dont need to even touch wilderness survival or marksman with this build. You an get some marksman and take a bow if you like however. But I really recomend a beast mastery of 14 with this build. It gets you a 5 energy skill for 2...and you will be spamming ferocious strike quite often. Ive used this build in PVP, modified a bit, usually use pet haste, and maiming strike. Its pretty destructive against casters, and you can heal your team. Pet AI sucks though makingit iinda gimicky, as sometimes pet gets stuck and wont attack targets... |
Aug 23, 2005, 05:23 PM // 17:23 | #4 | |
Wilds Pathfinder
Join Date: Jun 2005
Profession: Me/E
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Aug 23, 2005, 05:28 PM // 17:28 | #5 |
Krytan Explorer
Join Date: Feb 2005
Location: PA
Guild: Once again I'm a free agent. Quality guilds ahoy?
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Pets in pvp are useless at the moment. They do get better once you devote your entire skillbar to them however. Don't bring things to protect your pet. Your pet is not targeted. I would like to know if the spirits that are dropped affect pets however.
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Aug 23, 2005, 05:31 PM // 17:31 | #6 |
Wilds Pathfinder
Join Date: Jun 2005
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If you're planning on only using a pet, R/Mo is pretty good, however if you just want to have lots of "pets" around you, a R/N with animation skills could make quite an army.
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Aug 23, 2005, 05:49 PM // 17:49 | #7 | |
Krytan Explorer
Join Date: Feb 2005
Location: PA
Guild: Once again I'm a free agent. Quality guilds ahoy?
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Aug 23, 2005, 06:47 PM // 18:47 | #8 | |
Ascalonian Squire
Join Date: Aug 2005
Guild: Knights of the Moogley Table
Profession: Mo/E
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I only want to use 1 pet, so he can level along with me...will R/Mo be a strong character to heal them? why coudlnt I just use comfort animal? it seems like an effective healing method |
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Aug 23, 2005, 06:52 PM // 18:52 | #9 | |
Ascalonian Squire
Join Date: Aug 2005
Guild: Knights of the Moogley Table
Profession: Mo/E
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Quote:
Why use res sig when you can just use res skill since your a secondary monk? Last edited by Teutonic_bladehand; Aug 23, 2005 at 06:52 PM // 18:52.. Reason: Wrong words used..had to change some |
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Aug 23, 2005, 07:11 PM // 19:11 | #10 |
Lion's Arch Merchant
Join Date: Aug 2005
Location: USA
Guild: Heavenly Shadows [milf]
Profession: W/R
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I have a Necromancer/Ranger setup. I did it close to the N/R setup in the Build Directory from the main page here. She's doing pretty decent, and the pet does help. The thing I did to offset the build was focus on BeastMastery, Blood Magic, and Wilderness Servival skills.
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Aug 23, 2005, 07:28 PM // 19:28 | #11 |
Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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You won't be "proving" anything that hasn't already ben proven. Now that pets are infused they can handle themselves later on in the game. Pets do just fine - my pet can handle monsters several levels above him easily enough. My current build, when using a pet, has 4 slots for the pet and 4 for me, with a 13 beastmastery. I use quickshot and Tiger's Fury as my main skills, with Favourable winds as an arrow buff; sometimes I bring Read the Wind along instead - I have noticed that the damage doesn't seem to stack from them so I don't bother using both - my damage only goes up a few points (3?) on average if I use RTW over FW, so I think they aren't stacking right. It's not exactly impressive damage I'm sure, my DPS isn't huge, about 40 DPS with the bow vs AL60 and another 18 or so DPS from the pet, but it seems to do an ok job, and can shut down a caster enemy alright if the disrupting lunges are hitting.
I know that I've run a smiter-build using the pet to smite off of, popping nasty spells on him. As a Ranger/Monk I could use pet attacks to activate Zealot's Fire, but even at 2 energy a pop it wasn't really that efficient a damage dealer - yes, I could spam them to do a wave of damage, but it really wasn't that good - particularly as the damage was radiating from me, not my pet. You can use more typical monk spells that way, Draw Conditions for example - and Ferocious strike is a useful tool even for a non-ranger primary - though much better for ranger primaries. A Monk/Ranger planning to smite off the beast might be doable. |
Aug 23, 2005, 09:53 PM // 21:53 | #12 | |
Academy Page
Join Date: Jul 2005
Profession: R/Me
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Quote:
I also forgot to mention. If you are sqeezed for skill points, take expertise down to 8.....8 is the cutoff where you will get 3 for a 5 energy skill and not 4. Its a good way to run it too...depending if you need more skill points. Last edited by Mhydrian; Aug 23, 2005 at 09:57 PM // 21:57.. |
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Aug 23, 2005, 09:57 PM // 21:57 | #13 |
Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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PvP
Ra/Me the elite that does energy and gives u energy blackout disrupting lunge etc SNA's beastmaster = keeps 24/7 blackout forgot to list all his skills but itw as amazing he keeps our mesmer or monk shuted down |
Aug 23, 2005, 10:27 PM // 22:27 | #14 |
Academy Page
Join Date: Aug 2005
Profession: R/Me
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I posted two here yesterday in another pet thread.
Basically, I say forget any damage through your arrows. Either poison arrows, distracting shot for more bang for your arrows at only 8 or so marks or just use a scepter altogether for chaos damage which is still effective at getthing through a lot of the armor. Skills I recommend for PvP. Ferocious strike, distrupting lunge, scavenger strike, comfort, charm, troll. This is for a pure damage dealing build. Ferocious and scavenger at 14 BM will each do +25-30 extra damage in addition to their hit(Scavenger as long as target has a condition which if he's the target, 95% of the time he does). That should be about 50 per hit which is spammable. Add in your chaos damage and each combined "hit" is about 65 damage. Disrupting lunge is pretty explanatory. For the final 2 spots, there's a lot of options. Backfire Predator's pounce(health and +18) Call of haste Maiming strike(only with call of haste, otherwise you don't catch up to running targets to cause the crippling) Feral lunge(bleeding, +18 and guarantee your scavenger is on someone with condition). Barbed trap(crippling bleeding, help defend yourself against attacks on yourself, low as they may be) Apply poison Poison arrow Distracting shot Rez sig I've run this and it works fairly decently/well. No one usually attacks your pet until it's too late and don't notice the massive damage caused by the pet. Or if they do, it's fun watching them run around trying to get away while call of haste is on and you're still pelting them with your arrows or scepter. Just alternate the pet attacks. The ones I've mentioned mostly have 5 second reload time so if you have 3 of them, you can use them continuously. One good thing is that if they do try to attack your pet, it can continuously attack w/o stopping while you keep casting comfort. Ferocious strike will get you enough energy to continuously cast with 8 expertise. Only a very concentrated effort will take it down, in which case it's worth it, they took that much time to take it down neglecting your team. THEN, you can easily rez it at 50% health with comfort in extremely quick cast time. I recommend using troll unguent right before doing it so that during the 8 seconds of down time, you have 8 arrows of health regen. Also, since you're a beastmaster, and know when it's going down, when death is imminent for your pet, get troll off. Also to save yourself during that downtime. Then cast troll again, comfort and right back into action. |
Aug 23, 2005, 10:45 PM // 22:45 | #15 |
Krytan Explorer
Join Date: May 2005
Location: Cali
Guild: Mending For The [win]
Profession: W/A
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i ran a pet build because i thought it was good for damage...but i dont think its worthit. going markmanship and just using arrows definitely brought damage output twofold. pets at the most do around 30-40, and are hard to control @ times. but here was my build that killed some eles
predators pounce ferocious strike disrupting lunge troll unguent plague touch call of haste comfort animal charm animal plague touch and unguent for warriors, spam the 1st and 3rd skills for some pretty nice dps. im not sure if the spider is stronger than a bear, but with my bear i got some nice dmg. |
Aug 23, 2005, 11:12 PM // 23:12 | #16 |
Academy Page
Join Date: Aug 2005
Profession: R/Me
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Eh.....disrupting is horrible for dps. It's use is for disruption mainly, the damage is a bonus.
Predator's is the most defensive of the +18 attacks. Maiming, feral, etc. are much more offensive. For the best dps, you should be spamming Ferocious and Scavenger. If you don't, I can see why you thought the dps wasn't as great. Also, remember that you ADD that to whatever you yourself do with your bow/wand/scepter/etc. Make sure you have enough attribute points to wield that weapon. There are 15-24 weapons at 6 or so attribute points and 13-21 at 3 attribute points if you can't spare that much. |
Aug 23, 2005, 11:24 PM // 23:24 | #17 |
Frost Gate Guardian
Join Date: Jul 2005
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and also make sure if u want to be UBER beastmaster u must get a widow.not only cause they look sweet but caust there atack and D-Fence is way better
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Aug 23, 2005, 11:36 PM // 23:36 | #18 |
Academy Page
Join Date: Aug 2005
Profession: R/Me
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I could be wrong about this but from the numerous pet posts I've read, I think all elder pets are the same. The testing done was likely with hearty (lowest damage highest hp) pets for everything but elder (highest damage) for widows. But good luck getting anything but an elder widow or wolf. I've gone through 4 melandru's from 5-20. Hearty every single time. Heal it, don't heal it, use only pet skills, barely use pet skills, everything is playful->hearty.
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Aug 24, 2005, 12:02 AM // 00:02 | #19 | |
Ascalonian Squire
Join Date: Aug 2005
Guild: Knights of the Moogley Table
Profession: Mo/E
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Elder Wolf
Quote:
Do wolves become elder everytime? because If so, dont you think that is much easier than just trying 4+ times on a melandru stalker? Elder is dmg? and Hearty is HP? |
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Aug 24, 2005, 12:48 AM // 00:48 | #20 |
Academy Page
Join Date: Aug 2005
Profession: R/Me
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No, wolves don't become elder everytime. It's the same as stalker, bird, etc.
Only reason I mentioned wolves is that you can charm elder wolves just like you can charm elder spider. I want to get an elder Melandru's stalker b/c I like how it looks. Elder wolves are commonplace. Elder anything besides wolf and spider and I'd be impressed. According to some data compiled by some guy....(not too sure of accuracy but everyone seems to agree, just look it up) Playful: -1 damage, +30 health Hearty: -2 damage, +60 health Aggressive: +1 damage, -30 health Dire: +2 damage, -60 health Elder: +3 damage, ??? health Last edited by Jhyphi; Aug 24, 2005 at 12:50 AM // 00:50.. |
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